﻿Function bKeyDown:Byte(keycode:Int)
	Return o_isKeyDown(TBlitz3D._input._keyboard, keycode)
End Function

Function bMouseDown:Byte(button:Int)
	Return _blitzogre3d._input.isMouseDown(button - 1)
End Function

Function bMouseXSpeed:Int()
	Return _blitzogre3d._input.getRelMouseX()
End Function

Function bMouseYSpeed:Int()
	Return _blitzogre3d._input.getRelMouseY()
End Function

Function bMouseX:Int()
	Return _blitzogre3d._input.getAbsMouseX()
End Function

Function bMouseY:Int()
	Return _blitzogre3d._input.getAbsMouseY()
End Function